top of page
Harshita Shetye


Word Flow: System Design Breakdown
When I started building "Word Flow," I had three main goals for the code: keep it neat, make it easy to grow, and build it so that a...
Harshita Shetye
5 days ago11 min read


Word Flow: The Technical Breakdown
I built this game from scratch in Unity and C#. From the start, my focus was on writing clean, scalable code to create a solid foundation...
Harshita Shetye
5 days ago3 min read


Word Flow: Game Design Breakdown
For my latest portfolio piece, I gave myself a two-week challenge: build a fun, playable mobile game prototype from scratch. My goal was...
Harshita Shetye
5 days ago3 min read


Programming a 2D Puzzle-Platformer
A technical deep dive into 'Gaze.' This page details the programming of its core systems in Unity 6, including the custom character controller, FSM-based AI, Wwise audio integration, and custom shaders.
Harshita Shetye
Jun 116 min read


Designing a 2D Puzzle-Platformer
Explore 'Gaze,' a 2D puzzle-platformer where players embody Medusa, turning enemies to stone to escape the prison. Discover the design process behind its core mechanics, FSM-driven enemy AI, and unique game feel.
Harshita Shetye
Jun 114 min read


The Journey Begins
Every adventure starts with that first step out of town. This blog post is mine. My inventory is full of skills I've picked up, and my...
Harshita Shetye
Oct 28, 20241 min read
bottom of page